An eccentric game-making billionaire opens a library in Alexandriaville, Ohio. 12 lucky kids from the local middle school are invited to the grand opening. They must use what's in the library to get out of the library.
This is my all-time favorite book. Not only does it keep you in suspense for a good part of it, but you can also try to solve the puzzles before the characters in the book do.
If you like books with suspense, puzzles, and more, this book is for you. If you don't, this book is only *most likely* for you.
Find at the library
Available in the juvenile fiction collection