Cade is settling into a new boarding school, contemplating his future, when he finds himself transported to another realm. He soon discovers their new world is populated with lost remnants from the past: prehistoric creatures, ancient relics, and -- stranger still -- people. Overwhelmed by his new surroundings, Cade has little time to adjust, for soon he and his fellow classmates are forced to become contenders in a brutal game, controlled by mysterious overlords. But, who are these beings and why did they choose these teens? Cade must prepare for battle... because hiding is not an option.
What if you aren't the Chosen One? The one who's supposed to fight the zombies, or the soul-eating ghosts, or whatever the heck this new thing is, with the blue lights and the death? What if you're like Mikey? Who just wants to graduate and go to prom and maybe finally work up the courage to ask Henna out before someone goes and blows up the high school. Again. Because sometimes there are problems bigger than this week's end of the world, and sometimes you just have to find the extraordinary in your ordinary life. Even if your best friend is worshipped by mountain lions.
The Age of Darkness approaches. Five lives stand in its way. Who will stop it . . . or unleash it? For generations, the Seven Prophets guided humanity. Using their visions of the future, they ended wars and united nations―until the day, one hundred years ago, when the Prophets disappeared. All they left behind was one final, secret prophecy, foretelling an Age of Darkness and the birth of a new Prophet who could be the world’s salvation . . . or the cause of its destruction. With chaos on the horizon, five souls are set on a collision course: a prince exiled from his kingdom; a ruthless killer known as the Pale Hand; a once-faithful leader torn between his duty and his heart; a reckless gambler with the power to find anything or anyone; and a dying girl on the verge of giving up. One of them―or all of them―could break the world. Will they be savior or destroyer?
Avery Grambs has a plan for a better future: survive high school, win a scholarship, and get out. But her fortunes change in an instant when billionaire Tobias Hawthorne dies and leaves Avery virtually his entire fortune. The catch? Avery has no idea why -- or even who Tobias Hawthorne is. To receive her inheritance, Avery must move into sprawling, secret passage-filled Hawthorne House where every room bears the old man's touch -- and his love of puzzles, riddles, and codes. Unfortunately for Avery, Hawthorne House is also occupied by the family that Tobias Hawthorne just dispossessed. This includes the four Hawthorne grandsons: dangerous, magnetic, brilliant boys who grew up with every expectation that one day, they would inherit billions. Heir apparent Grayson Hawthorne is convinced that Avery must be a con woman, and he's determined to take her down. His brother, Jameson, views her as their grandfather's last hurrah: a twisted riddle, a puzzle to be solved. Caught in a world of wealth and privilege, with danger around every turn, Avery will have to play the game herself just to survive.
A city under glass. A girl under pressure. When secrets come out, which one will break first? Sixteen-year-old empath Ember Vinata is devastated by her mother’s mysterious death. But in a disease-free domed metropolis where happiness is electronically monitored and enforced, expressing her grief means exile to The Outside. The only person who can help her is a smoking-hot government agent. When strange prophetic dreams compel her to investigate, and she discovers the source of the fatal illness, Ember is stunned to discover the perfect city in which she lives is nothing like it seems. And when her new boyfriend appears to be torn between seeking justice and remaining loyal to his oaths, she fears there is no one she can trust...or would her world be rocked by a criminal from The Outside? Ember’s quest for the truth could set her free – or make her a captive pawn.
What happened to Zoe won’t stay buried… When Anna Cicconi arrives to the small Hamptons village of Herron Mills for a summer nanny gig, she has high hopes for a fresh start. What she finds instead is a community on edge after the disappearance of Zoe Spanos, a local girl who has been missing since New Year’s Eve. Anna bears an eerie resemblance to Zoe, and her mere presence in town stirs up still-raw feelings about the unsolved case. As Anna delves deeper into the mystery, stepping further and further into Zoe’s life, she becomes increasingly convinced that she and Zoe are connected—and that she knows what happened to her. Two months later, Zoe’s body is found in a nearby lake, and Anna is charged with manslaughter. But Anna’s confession is riddled with holes, and Martina Green, teen host of the Missing Zoe podcast, isn’t satisfied. Did Anna really kill Zoe? And if not, can Martina’s podcast uncover the truth?
In one devastating night, violin prodigy Etta Spencer loses everything she knows and loves. Thrust into an unfamiliar world by a stranger with a dangerous agenda, Etta is certain of only one thing: she has traveled not just miles, but years from home. And she’s inherited a legacy she knows nothing about from a family whose existence she’s never heard of. Until now. Nicholas Carter is content with his life at sea, free from the Ironwoods―a powerful family in the Colonies―and the servitude he’s known at their hands. But with the arrival of an unusual passenger on his ship comes the insistent pull of the past that he can’t escape and the family that won’t let him go so easily. Now the Ironwoods are searching for a stolen object of untold value, one they believe only Etta, his passenger, can find. In order to protect her, Nick must ensure she brings it back to them―whether she wants to or not. Together, Etta and Nicholas embark on a perilous journey across centuries and continents, piecing together clues left behind by the traveler who will do anything to keep the object out of the Ironwoods’ grasp. But as they get closer to the truth of their search, and the deadly game the Ironwoods are playing, treacherous forces threaten to separate Etta not only from Nicholas but from her path home… forever.
On the morning of September 11, 2001, sixteen-year-old Kyle Donohue watches the first twin tower come down from the window of Stuyvesant High School. Moments later, terrified and fleeing home to safety across the Brooklyn Bridge, he stumbles across a girl perched in the shadows, covered in ash, and wearing a pair of costume wings. With his mother and sister in California and unable to reach his father, a NYC detective likely on his way to the disaster, Kyle makes the split-second decision to bring the girl home. What follows is their story, told in alternating points of view, as Kyle tries to unravel the mystery of the girl so he can return her to her family. But what if the girl has forgotten everything, even her own name? And what if the more Kyle gets to know her, the less he wants her to go home?
Justyce McAllister is a good kid, an honor student, and always there to help a friend—but none of that matters to the police officer who just put him in handcuffs. Despite leaving his rough neighborhood behind, he can't escape the scorn of his former peers or the ridicule of his new classmates. Justyce looks to the teachings of Dr. Martin Luther King Jr. for answers. But do they hold up anymore? He starts a journal to Dr. King to find out. Then comes the day Justyce goes driving with his best friend, Manny, windows rolled down, music turned up—way up, sparking the fury of a white off-duty cop beside them. Words fly. Shots are fired. Justyce and Manny are caught in the crosshairs. In the media fallout, it's Justyce who is under attack.
Murder. Fire. Revenge.
That’s all seventeen-year-old Alice Monroe thinks about. Committed to a mental ward at Savage Isle, Alice is haunted by memories of the fire that killed her boyfriend, Jason. A blaze her twin sister Cellie set. But when Chase, a mysterious, charismatic patient, agrees to help her seek vengeance, Alice begins to rethink everything. Writing out the story of her troubled past in a journal, she must confront hidden truths. Is the one person she trusts only telling her half the story?
Cliff Hubbard is a huge loser. Literally. His nickname at Happy Valley High School is Neanderthal because he's so enormous-6'6" and 250 pounds to be exact. He has nobody at school, and life in his trailer-park home has gone from bad to worse ever since his older brother's suicide. There's no one Cliff hates more than the nauseatingly cool quarterback Aaron Zimmerman. Then Aaron returns to school after a near-death experience with a bizarre claim: while he was unconscious he saw God, who gave him a list of things to do to make Happy Valley High suck less. And God said there's only one person who can help: Neanderthal.
A world with no hunger, no disease, no war, no misery: humanity has conquered all those things, and has even conquered death. Now Scythes are the only ones who can end life—and they are commanded to do so, in order to keep the size of the population under control. Citra and Rowan are chosen to apprentice to a scythe—a role that neither wants. These teens must master the “art” of taking life, knowing that the consequence of failure could mean losing their own.
Here is what happens when your mother dies. It's the brightest day of summer and it's dark outside. It's dark in your house, dark in your room, and dark in your heart. You feel like the darkness is going to split you apart. That's how it feels for Tiger. It's always been Tiger and her mother against the world. Then, on a day like any other, Tiger's mother dies. And now it's Tiger, alone. Here is how you learn to make friends with the dark.
In 1942, at the order of President Franklin D. Roosevelt, every person of Japanese descent on the west coast was rounded up and shipped to one of ten "relocation centers," hundreds or thousands of miles from home, where they would be held for years under armed guard. They Called Us Enemy is Takei's firsthand account of those years behind barbed wire, the joys and terrors of growing up under legalized racism, his mother's hard choices, his father's faith in democracy, and the way those experiences planted the seeds for his astonishing future.
In a near future world, where good and honest citizens enjoy watching the executions of society's most infamous convicted felons streamed live on The Postman app, 17-year-old Dee Guerrera and her newly formed posse, the Death Row Breakfast Club, must prove that she's innocent of committing a heinous crime before she ends up being wrongfully put to death for the world to see.
Juliet is a self-proclaimed closeted Puerto Rican baby lesbian from the Bronx. Only, she's not so closeted anymore. Not after coming out to her family the night before flying to Portland, Oregon, to intern with her favorite feminist writer. And when Juliet's coming out crashes and burns, she's not sure her mom will ever speak to her again. But Juliet has a plan--sort of. Her internship with legendary author Harlowe Brisbane, the ultimate authority on feminism, is sure to help her figure out this whole "Puerto Rican lesbian" thing. Except Harlowe's white. And not from the Bronx. And she definitely doesn't have all the answers.
After her mother is shot at a checkpoint, fifteen-year-old Sarah finds herself on the run from the Nazis in Third Reich-ruled Germany. While trying to escape, Sarah meets a mysterious man with an ambiguous accent, a suspiciously bare apartment, and a lockbox full of weapons. He's part of the secret resistance against the Reich, and he needs her help. Sarah is to hide in plain sight at a boarding school for the daughters of top Nazi brass, posing as one of them. She must befriend the daughter of a key scientist to gain access to the blueprints for a bomb that could destroy the cities of Western Europe, and steal them. Sarah may look like the rest of the girls, innocent, blonde-haired, and young, but she refuses to become one of the monsters she's surrounded by. She's a brilliant con artist, convincing them she's one of them even as she lives in terror of being found out. And she's determined to get her revenge on them all.
Two timelines. Second chances. One love. A ragtag crew travels to the deepest reaches of space, rebuilding beautiful, broken structures to piece the past together. Two girls meet in boarding school and fall deeply in love--only to learn the pain of loss.
Kiko Himura has always had a hard time saying exactly what she's thinking. With a mother who makes her feel unremarkable and a half-Japanese heritage she doesn't quite understand, Kiko prefers to keep her head down, certain that once she makes it into her dream art school, Prism, her real life will begin. But then Kiko doesn't get into Prism, at the same time her abusive uncle moves back in with her family. So when she receives an invitation from her childhood friend to leave her small town and tour art schools on the west coast, Kiko jumps at the opportunity in spite of the anxieties and fears that attempt to hold her back. And now that she is finally free to be her own person outside the constricting walls of her home life, Kiko learns life-changing truths about herself, her past, and how to be brave.
Cram ten hormonal teens into a spaceship and blast off: that's the premise for the ill-conceived reality show Waste of Space. The kids who are cast know everything about drama--and nothing about the fact that the production is fake. Hidden in a desert warehouse, their spaceship replica is equipped with state-of-the- art special effects dreamed up by the scientists partnering with the shady cable network airing the show. And it's a hit! Millions of viewers are transfixed. But then, suddenly, all communication is severed. Trapped and paranoid, the kids must figure out what to do when this reality show loses its grip on reality.
In a world where every word and gesture is copyrighted, patented or trademarked, one girl elects to remain silent rather than pay to speak, and her defiant and unexpected silence threatens to unravel the very fabric of society. Speth Jime is anxious to deliver her Last Day speech and celebrate her transition into adulthood. The moment she turns fifteen, Speth must pay for every word she speaks ("Sorry" is a flat ten dollars and a legal admission of guilt), for every nod ($0.99/sec), for every scream ($0.99/sec) and even every gesture of affection. She's been raised to know the consequences of falling into debt, and can't begin to imagine the pain of having her eyes shocked for speaking words that she's unable to afford. But when Speth's friend Beecher commits suicide rather than work off his family's crippling debt, she can't express her shock and dismay without breaking her Last Day contract and sending her family into Collection. Backed into a corner, Speth finds a loophole: rather than read her speech--rather than say anything at all--she closes her mouth and vows never to speak again. Speth's unexpected defiance of tradition sparks a media frenzy, inspiring others to follow in her footsteps, and threatens to destroy her, her family and the entire city around them.
Newly arrived in New Fiddleham, New England, 1892, and in need of a job, Abigail Rook meets R. F. Jackaby, an investigator of the unexplained with a keen eye for the extraordinary--including the ability to see supernatural beings. Abigail has a gift for noticing ordinary but important details, which makes her perfect for the position of Jackaby's assistant. On her first day, Abigail finds herself in the midst of a thrilling case: A serial killer is on the loose. The police are convinced it's an ordinary villain, but Jackaby is certain the foul deeds are the work of the kind of creature whose very existence the local authorities--with the exception of a handsome young detective named Charlie Cane--seem adamant to deny.
July Summer Book List 2018
Alex Craft knows how to kill someone. And she doesn't feel bad about it. Three years ago, when her older sister, Anna, was murdered and the killer walked free, Alex uncaged the language she knows best-the language of violence. While her own crime goes unpunished, Alex knows she can't be trusted among other people. Not with Jack, the star athlete who wants to really know her but still feels guilty over the role he played the night Anna's body was discovered. And not with Peekay, the preacher's kid with a defiant streak who befriends Alex while they volunteer at an animal shelter. As their senior year unfolds, Alex's darker nature breaks out, setting these three teens on a collision course that will change their lives forever.
10:00 tonight at the water tower. Tell no one. -Chaos Club. When Max receives a mysterious invite from the untraceable, epic prank-pulling Chaos Club, he has to ask: why him? After all, he's Mr. 2.5 GPA, Mr. No Social Life. He's Just Max. And his favorite heist movies have taught him this situation calls for Rule #4: Be suspicious. But it's also his one shot to leave Just Max in the dust... Yeah, not so much. Max and four fellow students-who also received invites-are standing on the newly defaced water tower when campus security "catches" them. Definitely a setup. And this time, Max has had enough. It's time for Rule #7: Always get payback. Let the prank war begin.
A boy named Seth drowns, desperate and alone in his final moments, losing his life as the pounding sea claims him. But then he wakes. He is naked, thirsty, starving. But alive. How is that possible? He remembers dying, his bones breaking, his skull dashed upon the rocks. So how is he here? And where is this place? It looks like the suburban English town where he lived as a child, before an unthinkable tragedy happened and his family moved to America.
But the neighborhood around his old house is overgrown, covered in dust, and completely abandoned. What's going on? And why is it that whenever he closes his eyes, he falls prey to vivid, agonizing memories that seem more real than the world around him? Seth begins a search for answers, hoping that he might not be alone, that this might not be the hell he fears it to be, that there might be more than just this. . . .
Tenley "Ten" Lockwood is an average seventeen-year-old girl...who has spent the past thirteen months locked inside the Prynne Asylum. The reason? Not her obsession with numbers, but her refusal to let her parents choose where she'll live--after she dies. There is an eternal truth most of the world has come to accept: Firstlife is merely a dress rehearsal, and real life begins after death. In the Everlife, two realms are in power: Troika and Myriad, longtime enemies and deadly rivals. Both will do anything to recruit Ten, including sending their top Laborers to lure her to their side. Soon, Ten finds herself on the run, caught in a wild tug-of-war between the two realms who will do anything to win the right to her soul. Who can she trust? And what if the realm she's drawn to isn't where the boy she's falling for lives? She just has to stay alive long enough to make a decision...
730. That's how many days I've been trapped. 18. That's how many days I have left to find a way out. DAI, trying to escape a haunting past, traffics drugs for the most ruthless kingpin in the Walled City. But in order to find the key to his freedom, he needs help from someone with the power to be invisible....JIN hides under the radar, afraid the wild street gangs will discover her biggest secret: Jin passes as a boy to stay safe. Still, every chance she gets, she searches for her lost sister....MEI YEE has been trapped in a brothel for the past two years, dreaming of getting out while watching the girls who try fail one by one. She's about to give up, when one day she sees an unexpected face at her window.....
Mortals rule the desert nation of Miraji, but mythical beasts still roam the wild and remote areas, and rumor has it that somewhere, djinn still perform their magic. For humans, it's an unforgiving place, especially if you're poor, orphaned, or female. Amani Al'Hiza is all three. She's a gifted gunslinger with perfect aim, but she can't shoot her way of of Dustwalk, the back-country town where she's destined to wind up wed or dead. Then she meets Jin, a rakish foreigner, in a shooting contest, and sees him as the perfect escape route. But though she's spent years dreaming of leaving Dustwalk, she never imagined she'd gallop away on a mythical horse--or that it would take a foreign fugitive to she her the heart of the desert she thought she knew.
Sixteen-year-old and not-so-openly gay Simon Spier prefers to save his drama for the school musical. But when an email falls into the wrong hands, his secret is at risk of being thrust into the spotlight. Now change-averse Simon has to find a way to step out of his comfort zone before he's pushed out--without alienating his friends, compromising himself, or fumbling a shot at happiness with the most confusing, adorable guy he's never met.
Identity crises, consumerism, and star-crossed teenage love in a futuristic society where people connect to the Internet via feeds implanted in their brains. For Titus and his friends, it started out like any ordinary trip to the moon - a chance to party during spring break and play with some stupid low-grav at the Ricochet Lounge. But that was before the crazy hacker caused all their feeds to malfunction, sending them to the hospital to lie around with nothing inside their heads for days. And it was before Titus met Violet, a beautiful, brainy teenage girl who has decided to fight the feed and its omnipresent ability to categorize human thoughts and desires.
Eighteen-year-old Arcadia wants adventure. Living in a tiny Florida town with her dad and four-year-old brother, Cadie spends most of her time working, going to school, and taking care of her family. So when she meets two handsome cousins at a campfire party, she finally has a chance for fun. They invite her and her friend to join them on a road trip, and it's just the risk she's been craving--the opportunity to escape. But what starts out as a fun, exciting journey quickly becomes dangerous when she discovers that one of them is not at all who he claims to be. One of them has deadly intentions. A road trip turns terrifying in this contemporary story that will keep readers on the edge of their seats.
Kenna is tired of being "normal." The only thing special about her is that she isn't special at all. Which is frustrating when you're constantly surrounded by superheroes. Her best friend, her ex-boyfriend, practically everyone she knows has some talent or power. Sure, Kenna's smart and independent, but as an ordinary girl in an extraordinary world, it's hard not to feel inferior. So when three villains break intothe lab where she interns, Kenna refuses to be a victim. She's not about to let criminals steal the research that will make her extraordinary too.
But in the heat of battle, secrets are spilled and one of the villains saves her life. Twice. Suddenly, everything Kenna thought she knew about good and evil, heroes and villains is upended. And to protect her life and those she loves, she must team up with her sworn enemies on a mission that will redefine what it means to be powerful and powerless...
Avie Reveare has the normal life of a privileged teen growing up in L.A., at least as normal as any girl's life is these days. After a synthetic hormone in beef killed fifty million American women ten years ago, only young girls, old women, men, and boys are left to pick up the pieces. The death threat is past, but fathers still fear for their daughters' safety, and the Paternalist Movement, begun to "protect" young women, is taking over the choices they make. When her dad "contracts" her to marry a rich, older man to raise money to save his struggling company, her life suddenly narrows to two choices: Be trapped in a marriage with a controlling politician, or run. Her lifelong friend, student revolutionary Yates, urges her to run to freedom across the border to Canada. As their friendship turns to passion, the decision to leave becomes harder and harder. Running away is incredibly dangerous, and it's possible Avie will never see Yates again. But staying could mean death.
Listen! For I sing of Owen Thorskard: valiant of heart, hopeless at algebra, last in a long line of legendary dragon slayers. Though he had few years and was not built for football, he stood between the town of Trondheim and creatures that threatened its survival. There have always been dragons. As far back as history is told, men and women have fought them, loyally defending their villages. Dragon slaying was a proud tradition. But dragons and humans have one thing in common: an insatiable appetite for fossil fuels. From the moment Henry Ford hired his first dragon slayer, no small town was safe. Dragon slayers flocked to cities, leaving more remote areas unprotected. Such was Trondheim's fate until Owen Thorskard arrived. At sixteen, with dragons advancing and his grades plummeting, Owen faced impossible odds--armed only with a sword, his legacy, and the classmate who agreed to be his bard. Listen! I am Siobhan McQuaid. I alone know the story of Owen, the story that changes everything. Listen!
In a society steeped in tradition, Princess Lia's life follows a preordained course. As First Daughter, she is expected to have the revered gift of sight--but she doesn't--and she knows her parents are perpetrating a sham when they arrange her marriage to secure an aliiance with a neighboring kingdom--to a prince she has never met. On the morning of her wedding, Lia flees to a distant village. She settles into a new life, hopeful when two mysterious and handsome strangers arrive--and unaware that one is the jilted prince and the other san assassin sent to kill her. Deception abounds and Lia finds herself on the brink of unlocking perilous secrets--even as she finds herself falling in love.
Winning what you want may cost you everything that you love...As a general's daughter in a vast empire that revels in war and enslaves those it conquers, seventeen-year-old Kestrel has two choices: she can join the military or get married. But Kestrel has other intentions. One day, she is startled to find a kindred spirit in a young slave up for auction. Arin's eyes seem to defy everything and everyone. Following her instinct, Kestrel buys him--with unexpected consequences. It's not long before she has to hide her growing love for Arin. But he, too, has a secret, and Kestrel quickly learns that the price she paid for a fellow human is much higher than she ever could have imagined. Set in a richly imagined new world, The Winner's Curse by Marie Rutkoski is a story of deadly games where everything is at stake, and the gamble is whether you will keep your head or lose your heart.
Senior year at St. Joan's Academy and school is a pressure cooker. College applications, the battle for valedictorian, deciphering boys' texts: Through it all, Colleen Rowley and her friends are expected to keep it together. Until they can't. First it's the school's queen bee, Clara Rutherford, who suddenly falls into uncontrollable tics in the middle of class. Her mystery illness quickly spreads to her closest clique of friends, then more students and symptoms follow: seizures, hair loss, violent coughing fits. St. Joan's buzzes with rumor; rumor blossoms into full-blown panic. Soon the media descends as everyone scrambles to find something, or someone, to blame. Pollution? Stress? Or are the girls faking? Only Colleen--who's been reading The Crucible for extra-credit--comes to realize what nobody else has: their town was once Salem Village, where another group of girls suffered from a similarly bizarre epidemic three centuries ago...
After four years of sleeplessness, high school junior Parker Chipp can't take much more. Every night, instead of sleeping, he enters the dreams of the last person he's made eye contact with. If he doesn't sleep soon, Parker will die. Then he meets Mia. Her dreams, calm and beautifully uncomplicated, allow him blissful rest that is utterly addictive. But what starts out as a chance meeting turns into an obsession; Parker's furious desire for what he needs pushes him to extremes he never thought he'd go. And when someone begins to terrorize Mia with twisted death threats, Parker's memory blackouts leave him doubting his own innocence.
A boy everyone calls "Butter" is about to make Scottsdale High history. He's going to eat himself to death live on the Internet - and everyone will watch. He announces his deadly plan to an army of peers and expects pity, insults or even indifference. Instead, he finds morbid encouragement. When that encouragement tips the scales into popularity, Butter has a reason to live. But if he doesn't go through with his plan, he'll lose everything.